Craps Pointers

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  • Pickup Craps – Pointers and Schemes: Do Not Give Up December 7th, 2020 at 12:25 Be clever, bet cunning, and become versed in how to bet on craps the proper way!
  • Prior to the beginning any game of craps, especially in the casino, watch other individuals to begin to learn distinctive pointers and tactics. If you are playing craps in an online casino, then ensure to read policies and codes and take advantage of any classes or any other educational materials about the game.
  1. Blackjack Pointers
  2. Craps Pointers

Craps seems like a complicated game because there are so many terms and slang for different bets. Learning the lingo can help you understand the game.

Blackjack Pointers

Prior to the starting any game of craps, primarily in the casino, watch other players initially to learn various pointers and schemes. If you are betting on craps in a net casino, then make sure to examine rules and practices and use of any courses or any other informative materials about the game.

  • 2-Way: Player betting one roll wager for himself AND the dealers.
  • 3-Way Craps: A bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12.
  • Aces: Betting that the next roll will be the total sum of 2. Also called Snake Eyes.
  • Any Craps: A bet that the next roll will be 2, 3, or 12.
  • Any Seven: A bet that the next roll will be 7.
  • Big Red: Another word for seven. Players will not use the world seven at the table.
  • Black: Dealer slang for $100 gaming chips which in most casinos are black.
  • Bones: Another name for dice.
  • Boxcars: Slang for the 12. Also called midnight.
  • Boxman: Table supervisor who sits between the dealers and opposite the stickman.
  • Box Numbers: These are the place bet numbers; 4-5-6-8-9-10.
  • Boys or The Boys: Slang for the Dealers.
  • Cold Dice: Expression used to describe the table when no one is making their point.
  • Color In: What you say when cashing out smaller valued chips for larger valued chips when leaving the craps table.
  • Come bet: A bet made after the point is established. It is exactly like a pass line bet.
  • Come out roll: The first roll of the dice to establish a point. ​
  • Comp: Complimentary or freebies provided to players based on their action.
  • Crap Numbers: The numbers 2,3 and 12.
  • Craps Check: Betting on any craps during the come out roll to hedge your pass line bet.
  • Don't Come bet: A don't pass bet made after the point is established.
  • Don't Pass bet: A bet that the shooter will not make his point.
  • Double odds: An odds bet that is twice the size of the original pass/come bet. Some casinos offer higher odds.
  • Eye in the Sky: Surveillance department or the cameras in the ceiling to watch the players and dealers.
  • Front Line: Another name for a pass line bet.
  • Garden: Slang for the field bet.
  • George: A player who is a good tipper.
  • Green: Dealer slang for $25 gaming chips which in most casinos are green.
  • Hard Way: A bet on 4, 6, 8, or 10 that wins only if the dice roll as pairs; 2-2, 3-3, 4-4, 5-5.
  • Hi-Lo: A one roll bet on 2 & 12
  • Hi-Lo-Yo: A one roll bet on 2,12 & 11.
  • Hop bet: A bet that the next roll will result in one particular combination of the dice, such as; 3-5. 2-2, 3-3, 4-4 etc.
  • Horn bet: A bet that the next roll will be 2, 3, 11, or 12, made in multiples of 4, with one unit on each of the numbers.
  • Horn High bet: A bet made in multiples of 5 with one unit on 3 of the horn numbers, and two units on the 'high' number (number 12).
  • Hot Dice or Hot Table: When players are winning or a player is rolling a lot of numbers.
  • Inside Numbers: Place bets on the numbers 5-6 -8-9
  • Lay bet: A bet that a 7 will be rolled before the number you are placing (4,5,6,8,9, or 10) comes up.
  • Lay-Out: The printed area on the felt where wagers can be placed.
  • Lay Odds: After a point has been established an additional odds bet can be made that will win if the original don't pass bet wins.
  • Little Joe: Slang for a pair of twos or Hard 4.
  • Marker: The plastic disk used to mark the point. One side is printed “on” and the other “off”.
  • Mark the Point: The dealer puts the Puck on the layout to indicate the point number.
  • Midnight: Slang for the 12. Also called box cars.
  • Natural: A seven or 11 thrown on the come out roll for a winning bet.
  • One Roll Bet: A bet in craps that is one or lost in a single roll. ​
  • Odds Bet: An additional wager made in addition to the pass line bet.
  • Off: What you say to indicate that they are not active on the next roll of the dice.
  • Off and On: Refers to the way that Dealers pays off COME BETS when a new come bet is the same number as one already established.
  • On: This means that your bets are working or in action.
  • Outside Numbers: Place bets on the 4-10 –5-9.
  • Parlay: Adding your winnings to an original bet and wagering it all. ​
  • Pass Line Bet: A wager made on the come out roll in which you are betting that the shooter will make the point.
  • Place bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 is rolled.
  • Point: The number established by the come out roll.
  • Proposition Bet: A wager on one of the bets in the center of the layout.
  • Right Better: A player with a bet on the pass line.
  • Rack: The grooved rail where you keep your chips.
  • Seven Out: Expression when a shooter rolls a seven before making their point thus losing the pass line bet.
  • Shooter: The player rolling the dice.
  • Snake Eyes: Slang for the number 2. Also called aces.
  • Stickman: The dealer with the stick that pushed the dice to the shooter and calls the rolls.
  • Toke: Another word for a tip.
  • World Bet: A bet on the horn numbers along with any seven. (2-3-11-12)
  • Wrong Bettor: A player betting against the shooter.
  • Yo or Yo-leven: The word used for rolling an eleven so as to not confuse it with “seven.”

Craps Pointers

As long as one can pick out the craps table, have sufficient chips at hand to place a bet and roll a pair of plastic dotted cubes across the table without taking anyone’s eye out, one thus knows how to play craps. However, the rub lies in knowing how to win at craps as most times; eager players tend to enjoy the roll without having first a craps strategy in mind.

Essential homework needs to be carried out to achieve some understanding of what the game entails. Although it certainly sounds simple enough as a pair of dice is cast to spell the fate of players and their bets on the table, there is plenty for further consideration.

The game of craps is dependent on the roll of a set of dice. The dice are thrown by a shooter on a craps table, and it depends on the sum of both dice, which few things can happen: the shooter can lose the game; the shooter can win the game, or the shooter can neither lose nor win, and the game continues.

Craps all use specific rules and odds; therefore, a craps strategy is necessary if you want to play and win. Keep in mind that craps are played with two dice and that the sum of the dice is the number that counts. All of those combined numbers has their odds, based on some possible combinations which can make up that number.

Blackjack pointers

Payment in craps is based on odds

The easier to roll a combined number with the pair of dice, the smaller the payout (for example, 6, which can be, combined in quite a few combinations); the difficult to roll a combined number the bigger the payout (for example 2 which can only be combined by having the numbers 1 and 1 on each dice). Playing craps, therefore, means you should know how to play the game, what the odds are and which strategy you are going to employ.

Let’s try this craps strategy:

Craps pointersCraps Pointers

A new shooter is going to make the come out roll. You place a bet on the pass line, and if the shooter possibly rolls a 7 or 11, you win the amount of your bet. You place another bet, again on the pass line, and the shooter makes his second come out roll. If the shooter rolls a 3, you will lose your bet as the player “craps out.”

Craps Pointers

You place another bet on the pass line, and the shooter can make a come out roll (shooters continue rolling until they seven out after making a point). If a four is rolled, – a place number or “point” – you can now take odds bet via placing your bet directly behind the pass line to show you are betting on the odds.

The shooter will continue to roll the dice until he rolls a 4. You will then win your original bet on the pass line as well as your odds bet which pays out 2 to 1.

However, if the shooter rolls a seven before the point number especially number 4 in this case, you will lose both bets. This is the best strategy to follow. Once you have won your bets back, start from the beginning.

You place your bet on the pass line, bet on odds if a point is rolled and wait for either a 7 or a point to be rolled. You do not have to confuse yourself with any other complicated strategies to bet on and play scraps.

By using the craps strategy as described above, you are playing wisely and conservatively. This way you will have tipped the odds little more towards your favor and less to the house.

Since this game does not entail cards, there is, therefore, no need to count cards in hopes of ascertaining what is left in the deck and predicting possible hands of the dealer. Akin to its sister sport of spinning a wooden wheel and watching where the little white ball lands, this game is pretty much left to chance.

As gambling is essentially a game of chance, this epitomizes the spirit of the sport to a tee. With such bleak prognosis, one may ask as to the purpose of indulging in how to play craps if there are no possible means of securing a chance for victory. As much of the outcome is reliant on which side of the dice faces upward, one may as well pack his bags and call it a day as the chance of an ideal conclusion is one in six.

Since these dastardly dice travel in pairs, the chances are obviously of diminishing capacity. Whatever theorems one may apply to determining winning pairs, there are surely better things one can do with his gray matter to avoid headaches as well as wallets of equally diminishing capacity.

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